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Test maps FFA/TDM 'mp_djxa_buggyball_0.97.96'

Posted: 28 Aug 2021 01:34
by Didjay
Hello,
Would it be possible to install a map (mp_djxa_buggyball_0.97.96) that I created on your servers?

I thank you in advance :)

LONG LIFE WITH THE RESISTANCE OF FARCRY :!:

DOWNLOAD 1 : https://www.dropbox.com/s/bu2f26mnita22 ... 6.rar?dl=0

(Direct) DOWNLOAD 2 : https://www.farcry-2010.com/jdownloads/ ... .97.96.rar

DOWNLOAD : https://www.farcry-2010.com/index.php/t ... ll-0-97-96

PRESENT:


Re: Test maps FFA/TDM 'mp_djxa_buggyball_0.97.96'

Posted: 28 Aug 2021 13:28
by Krieger
Hello -{DjXa}-Didjay!

Welcome back at Far Cry!

Your map looks great!
Thanks for the post and the video.

I've uploaded the map to our MapSpace and Gameservers.
Everyone can download and play the map in-game.
(Inside the Map-Downloads-Panel the map is also listed - See screenshot)

Image

Best regards,
Kr!eger

Re: Test maps FFA/TDM 'mp_djxa_buggyball_0.97.96'

Posted: 28 Aug 2021 16:16
by Didjay
Hi,

This map is not new, but as I have more time at the moment, I want to test now. it's quite heavy, but computers and servers are more efficient now, so that shouldn't be a problem. If so I will update.

There are other videos on Youtube if you want.

i testing tonight

Thank you very much :)

Re: Test maps FFA/TDM 'mp_djxa_buggyball_0.97.96'

Posted: 28 Aug 2021 16:56
by Didjay
I just tried on two servers.

The map loads fine, but when i got there, a request window pops up "Reconnect is needed!"
To apply the server required setting, you are about to connect in a few seconds.
it is after reloading the map that it crashes.
I tried lowering my graphics settings from Far Cry, but nothing helped. are these other settings?
Wouldn't it be possible to deactivate this rule? this temporarily for this map

Great :)

Re: Test maps FFA/TDM 'mp_djxa_buggyball_0.97.96'

Posted: 28 Aug 2021 18:02
by Krieger
Some selected settings are same for all players.
It sets once, reconnects and then you're on the server. It happens once after connecting a different server, if you disconnect and connect again at the same server the message won't appear again. Only one time at one server.

I've played your map before, had no issues at all.

Just go on the server, let the message do the reconnect, and vote for your map oncr you're on the gameserver.

Best regards,
Kr!eger

Re: Test maps FFA/TDM 'mp_djxa_buggyball_0.97.96'

Posted: 28 Aug 2021 20:48
by Krieger
Hm. Another player from our Discord tried the map and said...
I only managed to play on the map once but then the time was up and it changed.

I went to other FFA servers and the map doesn't seem to work there.

I've tried like 2 times to load it but either I end up having a black background behind the equipment menu or the loading just stops.

The map is beautiful but it's too laggy for me to play
I've tried it once only.
And it loaded and I could join and and play it. Had only arround 30 – 50 FPS. However, I could move. It was a bit laggy, but I could shoot. However, maybe the map is too big and too heavy for FarCry still.

I played the map FarCry 3 from NRW Mappack made by Uwi. It's also very heavy, just players with very good PC could play it, FPS drop too much.

Best Regards,
Kr!eger

Re: Test maps FFA/TDM 'mp_djxa_buggyball_0.97.96'

Posted: 28 Aug 2021 22:53
by Didjay
Nothing done on my first pc. It reloads each time the map and ends up crashing...
I tried on my other pc, and there it works. :o

Thank you for your feedback. :)

Re: Test maps FFA/TDM 'mp_djxa_buggyball_0.97.96'

Posted: 29 Aug 2021 13:58
by Krieger
That's good news with the other PC.
Strange that this issue happends on some PCs and others not.
We play many maps a day. However, haven't seen such issue so far.

Do you have an idea what causes these issues on the buggyball map?
Maybe as you said already at your first post:
This map is not new, but as I have more time at the moment, I want to test now. it's quite heavy, but computers and servers are more efficient now, so that shouldn't be a problem. If so I will update.
Can it be made less heavy? Is that possible?

Anyway, I could join on the map with no issue, just my FPS was very low.
Maybe Astaron could advice you something. He is a mapper, and works together with us to create new entities and triggers for mappers to use. Maybe he got an idea to higher the map Performance.
I don't know much of the Editor, I'm just a scripter.

By the way, when you open the Editor with LRv3 you will see a lot more entities.
Loads of Triggers got added, also MPPhysicObject, and many more entities.
Take a look at maps like: fc_all-stars, fc_tv or ctb_pripjat. Loads of more effects got possible at Multiplayer now.

The CustomVehicle entity allows you to add new custom ground vehicles too.

Best Regards,
Kr!eger