That's good news with the other PC.
Strange that this issue happends on some PCs and others not.
We play many maps a day. However, haven't seen such issue so far.
Do you have an idea what causes these issues on the buggyball map?
Maybe as you said already at your first post:
This map is not new, but as I have more time at the moment, I want to test now. it's quite heavy, but computers and servers are more efficient now, so that shouldn't be a problem. If so I will update.
Can it be made less heavy? Is that possible?
Anyway, I could join on the map with no issue, just my FPS was very low.
Maybe Astaron could advice you something. He is a mapper, and works together with us to create new entities and triggers for mappers to use. Maybe he got an idea to higher the map Performance.
I don't know much of the Editor, I'm just a scripter.
By the way, when you open the Editor with LRv3 you will see a lot more entities.
Loads of Triggers got added, also MPPhysicObject, and many more entities.
Take a look at maps like: fc_all-stars, fc_tv or ctb_pripjat. Loads of more effects got possible at Multiplayer now.
The CustomVehicle entity allows you to add new custom ground vehicles too.
Best Regards,
Kr!eger