LRv3 v3025 - Changelog

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Krieger
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LRv3 v3025 - Changelog

Post by Krieger »

Hello everyone!

LRv3 v3025 has been released at 08.08.2025, have a look at the changelog below! ;)

Client-Side:
[Added] Real time progress bar for map downloads, server banner loading and auto updater
[Added] Login dialog for server admin account at ingame server registration
[Added] DNS compatibility for "Join IP / DNS" and "Register Server" dialog in the ingame multiplayer menu
[Added] Checkbox in userpanel to switch crosshairs sniper rifle on or off
[Fixed] Mouse scrolling in lists to avoid skipping of list items as well as smoother scrolling
[Fixed] Corrupted green, yellow and red flag-state icons in the CTF and CAH game HUD
[Fixed] Overlapping of built-in red weapon crosshairs and custom player crosshairs when switching AG36 to secondary fire mode (nades) with 1.33 weapon settings
[Improved] Translations in English, German and French game versions
[Improved] Font size and text length as well as icon sizes in the serverinfo panel when joining a server
[Improved] User interface of userpanel and serveradmin quickpanel
[Improved] Ingame auto updater
[Updated] LRv3 logo in main menu, auto updater and serveradmin-quickpanel as well as ingame credits

Server-Side:
[Added] Additional network variables for server side to manage the allowed minimum 'cl_cmdrate' and 'cl_updaterate' for client side ('sv_mincmdrate' and 'sv_minupdaterate')
[Added] Additional variables used for server admin account credentials for automated server registration ('sv_lr_username' and 'sv_lr_password')
[Added] Additional variables used for breath control while diving and aiming ('gr_stamina_use_dive' and 'gr_stamina_use_aim')
[Added] Double loading of default maps to avoid bug-spreading of previously played custom maps
[Added] Built-in anti-cheat speedhack detection with automated kicking
[Fixed] Cloth entity for server side to avoid application crash
[Fixed] Crash when 'sv_screenshot_cmd' contains a non-existing application to execute after screen capture
[Fixed] Misspelling in automated next map message ("NextMap on this Server is" to "Next map on this server is")
[Fixed] Non-functional variables from patch 1.4 used to set damage factor for rockets and AG36/OICW nades ('gr_rocket_damage_factor', 'gr_oicw_nade_damage_factor' and 'gr_ag36_nade_damage_factor')
[Improved] Anti-cheat screen capture system for faster and less laggy handling while gaming as well as improved data transfer to server side to avoid corrupted screen captures
[Removed] Variable that was used to set sniper crosshairs for sniper rifle moved from server side to client side ('gr_sniper_crosshair')

Editor-Side:
[Added] Additional input/output event in MPPhysicObject entity that allows forcing the dropping of a usable object (Input 'ForceDrop' and output 'OnForcedDrop')
[Fixed] Freezing bug when entering the map in player mode

Best regards,
your LRv3-Team!
The community is the power ;)
Home of LRv3: farcrylraddon.de
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