Posts by Astaron

    🐇 Easter eggs, Easter eggs, Easter eggs! 🐇

    The Easter bunny has been doing overtime and brings you all a nice and varied selection of maps.


    First off we have 5 Assault maps:

    • mp_2v2_prey_veng (ASSAULT) - A welcome addition to our 2v2 section with several custom objects and textures.
    • mp_astraining (ASSAULT) - A frantic version of the popular mp_2v2_cage map. But this time on speed! Be prepared for some very fast action!
    • mp_breakpoint (ASSAULT) - Large-scale, open map by Megadeath TAW in the traditional FC style, suitable for more players.
    • mp_jurassic_park (ASSAULT) - Dinosaurs! A vast map with plenty of stuff to see and many pathways to the flags.
    • mp_mad (ASSAULT) - If you are running Far Cry not on a PC but on a glorified potato, this is the map for you. It cannot get any more simplistic than this. Do I have your attention? 🙂


    And finally 6 more FFA/TDM maps:

    • mp_bosque_mortal (FFA/TDM) - Deadly woods indeed! A big and gloomy map for medium or larger player numbers.
    • mp_buggystyle (FFA) - This one is for the car map crowd: Starting on the ground this rally map will have you driving high up into the sky.
    • mp_moltencore (TDM) - Medium-sized indoor arena map with many interactive elements. Not all of them will actually work 100% in multiplayer, but an ambitious and interesting map nonetheless.
    • mp_OldSwamp (FFA) - Straightforward action, set in and around a river and on platforms high up.
    • mp_pyramids_of_anubis (FFA/TDM) - Very well-designed medium-sized version of the ASSAULT map mp_2v2_pyramids.
    • mp_to_storage (FFA/TDM) - A very small indoor map, ideal for 1 on 1 or training scenarios.


    All servers are updated, so have fun giving these maps a spin. Happy Easter to you all! 🐰

    Salut Didjay,


    je suis désolé pour la réponse tardive mais je tiens vraiment à te remercier pour tes bons mots ! Venant d'un collègue mappeur, cela signifie beaucoup pour moi. J'espère que tu as eu du plaisir à parcourir fc_tv et à explorer ses petites vignettes et ses extras. Cette carte en comporte beaucoup plus, ainsi qu'une multitude de défis et de mini-jeux, si tu es prêt à y consacrer un peu de temps. J'aime mes petits coins secrets et mes gags bouffons et nous n'avons fait qu'effleurer la surface. ^^ Il y a encore beaucoup de choses à découvrir !


    C'est vraiment génial d'avoir encore des gens de l'âge d'or du Far Cry. Pendant tant d'années, tu as mis beaucoup de dévouement et un travail incroyable dans le jeu et je serais honoré de te rencontrer à nouveau sur les serveurs, sur notre Discord ou sur Teamspeak. :thumbup: Peut-être pourrions-nous jouer ensemble un peu plus et, si cela te tente, *RD*Kr!eger ou moi-même te montrerons d'autres fonctionnalités et améliorations que nous avons apportées au jeu.


    Au plaisir de te rencontrer à nouveau,

    tous les meilleurs

    Astaron/Zulu

    :thumbup: Hooray, we have a winner, and I am not talking about the Winter Olympics!


    1378 days (that's almost 4 years) after the original release of the map fc_tv our player [DB] InCr3d1bLe managed to finally crack the elusive Zuper Zecret and found his way into eternal bliss. Or prison? ^^ Anyway, job well done! I salute you, and as promised, here's your virtual cognac:



    This picture has been lying on my drive forever and I am glad I can finally use it. I really appreciate the determination! Since [DB] InCr3d1bLe is the very first player to ever lay eyes on the mysterious Zuper Zecret, he is hereby admitted to a very exclusive club and sworn to eternal secrecy never to reveal how he solved the riddle. Wanna make your way into the ZZ yourself? Well, go ahead and beat the challenge! :)

    3 of our less played 2v2 maps got upgrades:


    • mp_2v2_casas

      The original map erroneously used a LOD model for several barriers, making it possible to shoot and walk through them. This has now been fixed.


    • mp_2v2_mountain

      This map displayed severe lightmapping issues, resulting in messy lighting glitches especially in the indoor section. The proper lighmaps have now been reinstated. Also sprite distances as well as viewing distances for select vegetation elements were bumped up a notch to mitigate the rather jarring pop-in effects.


    • mp_2v2_villa

      The original map used solid collision models for the prominently placed fences, confusing players as to whether they can shoot through them or not. These fence models have now been replaced with newly rendered models that actually let bullets pass. Only the gates are still bulletproof. Formerly undefined materials for these models have also been correctly assigned.

    Some screenshots:




    We welcome another batch of maps on our mapspace and all servers.


    First off are 3 maps that some of you might already have played in the Weekend Cup 2021:

    • mp_megadeath (FFA/TDM) - A fun arena map with lots of vehicles and options. If you like mp_derby and similar maps, you will also get a kick out of this one.
    • mp_speedsurf (FFA/TDM) - An interesting and slightly bigger take on the classic mp_surf map.
    • mp_Weapons_of_chaos (FFA) - A smallish nighttime map with plenty of action.


    Next up some more ASSAULT maps:

    • Mp_DarkForest_A (ASSAULT) - 2 flags on a small to medium-size map that should suit 2v2 or 3v3 well.
    • mp_meridian (ASSAULT) - A rather big 3 flagger in the more traditional FC vein.
    • mp_moon (ASSAULT) - Not sure about the moon part, but certainly a map like no other in our library. Curious? :-)


    And finally a nice variety pack of FFA and TDM maps from the vaults of one of our latest members. Some of them use single player elements (e.g. flying foxes, automatic doors) that will not work on dedicated multiplayer servers, but play fine otherwise. Thanks for passing them on to us, Beans!

    • mp_caldera (FFA)
    • mp_camping (FFA)
    • mp_castle (TDM)
    • mp_desert (FFA)
    • mp_mudbowl (FFA)
    • mp_sombero (FFA)
    • mp_speedball (TDM)
    • mp_waterworld (FFA)


    Have fun checking these maps out and see you in game!

    LRv3_Weekend_Cup_2021.jpg

    Hello fellow Far Cry players!


    We would like to invite everyone to participate in our Weekend Cup 2021 and celebrate the 6th anniversary of our LR multiplayer add-on.


    During the weekend of the 16th and 17th of October 2021 we will host an ASSAULT and an FFA competition and everyone is welcome to participate. Play for the victory or just for the fun of it – it is free and everyone is welcome!


    The Weekend Cup starts in the afternoon and continues into the early evening hours. Just visit our website for more detailed information and timetables.


    Have we got you interested? Then join the party and sign up here:

    https://cup.farcrylraddon.de


    Please provide your player name with and without color tags. TeamSpeak 3 is also required. You are of course free to sign up for both competitions — ASSAULT and FFA — or just for one Cup.


    Feel free to join our TeamSpeak server: https://www.tsviewer.com/index.php?page=ts_viewer&ID=1125043


    Or keep yourself up-to-date by joining our Discord: https://discord.gg/YmeEm4c


    Best regards,

    your LRv3 Team!


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    Hi Robi and to anyone else asking themselves a similar question:


    I can recommend checking for Far Cry players that are currently online on this page:

    https://farcry.trackbase.net/index.php?mod=serverlist


    Or you can check out our very own listing here:

    https://lrv3.farcrylraddon.de/…=Yes&filter_players=Apply


    If you go to the ranking section on trackbase (https://farcry.trackbase.net/?mod=ranking) you can get a good idea of the times when most people usually play by looking at the "Last Seen" column. In general, the best times for playing, I would like to believe, are somewhere between 20:00 and 03:00 o'clock CET (Central European Time), depending of course on the weekday and seasonal differences.


    You are of course also invited to join us on Discord at any time and get a game going by simply asking around in our community. :thumbup:

    Bin ebenfalls schon gespannt, besonders auf deine Map mit dem Bahnhof und der Zugdrehscheibe. Wer braucht da noch Railway Empire... ^^

    Hello everyone!

    Just a quick notice: 10 more maps have been added to our mapspace. This time around it's a nice mix of some traditional and some rather crazy maps:


    • $4mp_Yarrrr (ASSAULT) - A big map in the classical Far Cry style.
    • mp_2v2_radio_v1 (ASSAULT) - A nice addition to our selection of 2v2 maps.
    • mp_BioStunts (FFA) - A hair-raising rally map; I hope you have no fear of heights. ;-)
    • nrw_nnc_hallfight_assault (ASSAULT) - Small indoor map and also a good choice for 2v2.
    • $7PussY (FFA/TDM) - Indoor action à la mp_to_ruins.
    • mp_colosseum_night (FFA) - Happy Hour for gladiators tonight!
    • mp_flagmania (ASSAULT) - 9(!) flags on this one.
    • mp_frankenstein (FFA/TDM) - Stunning looking indoor map from the reliable Mr. ToeTag.
    • mp_Ice_Station_Zebra (FFA/TDM) - A vast, freezing cold FFA map from ToeTag.
    • mp_no_scope (FFA/TDM) - And, let's go for the hattrick, a gloomy, medium-size sniper map, also created by ToeTag.

    As always, we hope that you will enjoy this selection. All servers are updated -- have fun trying these maps out!

    Some more screenshots:

    What horrors and mysterious secrets lie at the bottom of these stairs?



    Is that a... tornado? It's actually more than that but you gotta play to find out.




    What is going on here?



    Can you make your way into the TV weather studio?



    If you ever wanted to know what it feels like to be speedhacking, here's your chance to do it legally. If you can find the right shoe shop, that is...:



    Wait, do we see here hints of a railshooter in Far Cry? ;-)




    Will you find out how to call the Dark Knight for help?



    And for those that really get a kick out of discovering hidden stuff in maps: Maybe you will find the secret underground casino and play a bit of "Black Jack Carver":



    Yes, it's a fully functional Blackjack mini-game inside a regular Far Cry map!

    But remember: The House always wins. 8)


    The elusive Zuper Zecret has not been cracked yet, so I hope some day one of you will find it. Post a screenshot if you manage to get there and I'll invite you to a virtual cognac. :thumbup:

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    Version 2.0 still sees Jack Carver fighting those pesky video pirates, but his playground has got a huge makeover and offers now more options and possibilities than ever. The updated fc_tv sports more than 1000 custom textures, sounds and enhanced effects, in addition to several new custom objects and vehicles. Combining elements from multiplayer and single player gaming, this map upgrade also opens up a new level of interactivity and complexity. Experience never before seen gameplay elements and several brandnew in-game challenges that will test your skills and your knowledge of Far Cry!


    HSDZIwI.jpg


    Have a look at the more prominent changes:


    # Added Speedy Shoes

    # Added Time Tunnel

    # Added flying MGs and mortars

    # Reduced capture time of all 3 bases and added more cover for attackers

    # Added tunnel through mountains between base 1 and 2

    # Added maintenance tunnel at base 3

    # Added defense catapults

    # Added helicopter at base 3, reachable via hanggliders, jetpacks and teleporting

    # Added scooter

    # Fixed sitting animations and implemented passengers/machine guns on select quad bikes

    # Fixed lights and created proper wreck .cgf models with particle fx for scooter/caddy

    # Replaced standard rafts with customized Miami Vice jet skis

    # The glider jump pads and the satellite will now also recharge your health, armor and ammo

    # All wooden boxes and sawblades in the map are now bulletproof and may be used as shields

    # Added ACME/Roadrunner/Wile E. Coyote detonators

    # Added Flipper - faster than lightning!

    # Added Batman challenge: Hello Dar-K-Night, my old friend!

    # Added Sharknado challenge

    # Added Tarzan challenge

    # Added Cryptkeeper challenge

    # Added Breaking Bad challenge

    # Added Fall Guy nightmare challenge

    # Added Stargate portals

    # Added secret underground casino featuring an interactive Black-Jack-Carver card game

    # Added more sexiness due to popular demand

    # Added, expanded and updated several effects, textures, sounds, and gags


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    Filled to the brim with secrets, mini games and Easter eggs there is a lot for you to discover. No one else around to play with? Fc_tv offers plenty of stuff to keep you busy till the server fills. And exploring is certainly encouraged and rewarded as many of the new gameplay elements are hidden from direct view. Several of the advanced features and effects in this map, e.g. dynamic synchronized daytime/nighttime and environmental effects, have never been attempted before and I really tried hard to push the boundaries of what is possible within the realms of Far Cry multiplayer mapping. Kr!eger also put a lot of work into making it all come together -- big shout-out to him!


    8fpzrCk.jpg


    Have fun everyone,

    Zulu

    a1CWxV7.jpg


    BACKGROUND STORY:

    Jack Carver's days as a weapon-toting daredevil on top secret missions in the South Pacific are long gone. Getting too old for dangerous thrills, he has carved out a new career as an actor in a TV series, working long hours for the FARCRY BROADCASTING CORPORATION to make ends meet.

    However, just about when Jack is ready to shoot a new episode, things take a dramatic turn: A renegade group of TV pirates is trying to take over the broadcast station and all its facilities! Will Jack return to form and stop them from hijacking the TV transmission? Can he secure the FARCRY TV satellite uplink? And most important, will Jack live long enough to star in another season of his hit TV show?


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    KEY FEATURES:

    FC_TV is a highly interactive map that features a lot of new content and never before seen effects:


    + New gameplay mode "CTB": Capture the Transmission Base

    + Usable objects for killing

    + Usable objects for cover

    + Jetpacks & Speedy Shoes®

    + Flying MGs and mortars

    + Dynamic synchronized daytime/nighttime effects

    + Dynamic weather effects including a tornado

    + Custom weapons, traps and vehicles

    + Jump pads

    + Teleporting

    + Lucky Respawn

    + 2.5-D effects

    + Built-in AI

    + Animation sequences

    + Interactive casino card game included

    + More than 1000 brandnew custom textures, sounds, objects and effects

    + Vast playground map with tons of Easter eggs, skill puzzles, secrets and mini-games


    MbR3pQy.jpg


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    Zsper4m.gif


    Give it a try! ^^

    Hey Uwi, ich hab deinen Post leider erst jetzt gesehen, aber es ist schön zu hören, dass du wieder etwas am Köcheln hast. Freu mich schon sehr auf deine nächsten Maps! Die Screenshots sehen fantastisch aus, kann's kaum erwarten, die Karten anzuspielen. Komm doch mal am Teamspeak vorbei, damit wir ein bissl plaudern können, wenn du Zeit und Lust hast.


    Ob sich meine Voraussage bewahrheiten wird? ^^

    SmZepg8.jpg

    10 more maps available on all servers for your fragging pleasure:


    • $4666_hellsgate_a (ASSAULT)
    • fcmp_hardbase (ASSAULT)
    • Goldig (FFA)
    • mp_2v2_freightwreck (ASSAULT) - finally some more action in our 2v2 section
    • mp_house_of_pain_v2 (FFA/TDM)
    • mp_proving_ground (FFA)
    • mp_rave (FFA) - very frantic and fun gameplay, highly recommended
    • mp_safari (FFA) - a worthy addition to our selection of rally maps
    • mp_SOS (FFA/TDM)
    • mp_underworld (ASSAULT) - more eye candy from Mr. Toe Tag

    A nice mixture of ASSAULT and FFA maps that you hopefully will all enjoy! 8)

    Another quick fix:

    • mp_slugworth_keep

      This map was missing several cross-referenced objects, most of them just backdrop decoration, but some also part of the playing area. I found and put them back in.

      1Yi6Xkd.png


    See before and after:


    LK8ntUI.gif


    8zMmFgG.gif

    Another map patched and available for download:

    • nrw_dark

      This map had a defender spawn point misappropriated to the attackers, causing spawnkilling mayhem at flag 1. This has now been fixed. Moreover, there was a shader error with a custom material, which -- depending on your game settings -- would result in bright white rocks and flickering textures. This has also been rectified. Running under certain specs the map will still display some minor problems with its real time lighting -- I only fixed the most obvious problem at flag 2, where the light flickering was quite distracting while capturing the flag.


    Check out the pics:




    Some of you might already have played it by now, but I would also like to point out that the map mp_to_access has been readded to our mapspace. Unbeknownst to us the servers had been running a defective and effectively unplayable version for several years now. Thankfully, Kr!eger found a working copy in mint condition -- give it a shot, it sure is worth it! :thumbup:

    More newly uploaded maps available on all servers:

    • mp_machete (FFA)
    • mp_ns (FFA)
    • mp_rs (FFA)
    • mp_sd (FFA)
    • mp_ship (FFA)
    • mp_wake (FFA)
    • mp_wake_too (FFA)
    • mp_turf (FFA)
    • ctf_surf_n (CTF)


    Mp_wake_too originally also was called mp_wake, so it had to be renamed. They are 2 entirely different maps.


    Our fellow player Noob Saibot was kind enough to provide us with translations for the Russian descriptions of Alexander Gorbunow's maps:


    mp_ship
    The map is based on the ship from the second original Carrier mission. Multiplayer battles can be arranged both on two ships and outside. Four types of small arms and two types of grenades are used, plus boats. There is a bridge and suspension cables to cross the ships. Map size is not so big, even two people can play it.


    mp_ns (Night Shootings)
    This multiplayer map is based on the Ship map, except that the environment is completely redesigned for night. In addition to using the same weapons, night vision goggles and a flashlight are also provided. There is practically no lighting inside the ship.


    mp_rs (Raining Season)
    Damned rain - obscures the eyes, and from its noise just right to deaf. Nothing can be seen further than a hundred meters - binoculars will not help. There are several other people like me and all have one single goal - to survive. With a standard set of weapons, this is not easy to do, and in some places there are also minefields. Dense forests, narrow paths and ... rain. At the moment, a beta version of the map is presented on the site, as there were certain difficulties in rendering. During the game, opponents are illuminated with a bright glow, so finding them is easy. Unfortunately, it is not yet possible to fix this glitch.


    mp_sd (Storm in Desert)
    There is a desert. Completely naked and lifeless ... But sometimes gamers come across there. A small military base, naturally closed. A lot of shelters from which the space is well shot, a standard set of weapons that is issued immediately, a bright scorching sun, blue sky and sand. What else do you need to be happy? Well, yes, there is no water and birds, there are no binoculars. The enemy may run over you in a jeep and not notice it. But if you sit in a freight car, you can wait out the storm. But who said that the carriage cannot be pelted with grenades?


    mp_wake
    Remake of the famous map for the game BATTLEFIELD 1942. Yes, the same Wake. Only in modern realities. Summer, heat, ocean, palm trees, birds ... But they shoot often - they can kill.
    On this map, you will not find an ammo bunker or weapon boxes. You won't need them. Even with the margin given at the beginning, you still won't last long. :) But first- medicine and bulletproof vest are quite enough. Be careful! There are plenty of points from which snipers can shoot well, there are barrels of fuel, lots of shelters and dugouts, as well as all types of transport.


    Thank you for the translations and pointing out these maps to us, Saibot!

    3 more maps updated, and some of our most often played maps to boot:



    • am_angelisland
      The fuel tank at flag 1 had no collision, making it possible to shoot through and hide in it. This longstanding bug has now been rectified with a proper collision model.



    • fcmp_PureAssault
      A rock model, used quite frequently and prominently in this map, had severe collision misalignments, making it possible to see through and partly glitch into it. This has now been fixed by replacing it with a newly rendered model with proper collision. Also, the plant that was missing an unrecoverable texture has been replaced with a new custom model. Furthermore, sprite distance ratios have been slightly increased on this map to somewhat mitigate the obvious vegetation pop-in effects.



    • mp_PureAssault
      Essentially the same map as fcmp_PureAssault, so the same changes as above were applied.



    I understand that many people have become used to these popular maps in the past years, all quirks notwithstanding. Therefore, as always, the original map data and loadscreen were left untouched and are included in the map download for reference.


    A quick overview on the PureAssault maps:



    Fixes:




    All servers are updated, so if you play one of the maps above a download should be offered to you. Simply click yes and you should be fine. If anything goes wrong, please download the maps manually from our mapspace.

    Two more maps have come back from the repair shop:



    • mp_stormdrain
      This map has had an error in its spectator/spawn setup that resulted in players sometimes falling to their deaths. This has now been rectified. I also added a spawn point on top of the crane to provide more variety.



    • mp_gallery
      A prominently placed custom texture was missing (cross-referencing) and has now been correctly re-assigned.

    Two more maps are fixed and available for download:



    • mp_bay21
      Like the similar mp_bombay_f, this map suffered from an erroneous setup, effectively turning it into a 2 flag map. Also, the hanggliders have now been rigged correctly so that they will respawn (on LR servers).



    • mp_2v2_basecamp
      Map was missing the radar beacon and mission texts, causing confusion for attackers at flag 1.