Posts by Astaron

    3 more maps updated, and some of our most often played maps to boot:

    • am_angelisland
      The fuel tank at flag 1 had no collision, making it possible to shoot through and hide in it. This longstanding bug has now been rectified with a proper collision model.

    • fcmp_PureAssault
      A rock model, used quite frequently and prominently in this map, had severe collision misalignments, making it possible to see through and partly glitch into it. This has now been fixed by replacing it with a newly rendered model with proper collision. Also, the plant that was missing an unrecoverable texture has been replaced with a new custom model. Furthermore, sprite distance ratios have been slightly increased on this map to somewhat mitigate the obvious vegetation pop-in effects.

    • mp_PureAssault
      Essentially the same map as fcmp_PureAssault, so the same changes as above were applied.

    I understand that many people have become used to these popular maps in the past years, all quirks notwithstanding. Therefore, as always, the original map data and loadscreen were left untouched and are included in the map download for reference.

    A quick overview on the PureAssault maps:


    All servers are updated, so if you play one of the maps above a download should be offered to you. Simply click yes and you should be fine. If anything goes wrong, please download the maps manually from our mapspace.

    Two more maps have come back from the repair shop:

    • mp_stormdrain
      This map has had an error in its spectator/spawn setup that resulted in players sometimes falling to their deaths. This has now been rectified. I also added a spawn point on top of the crane to provide more variety.

    • mp_gallery
      A prominently placed custom texture was missing (cross-referencing) and has now been correctly re-assigned.

    Two more maps are fixed and available for download:

    • mp_bay21
      Like the similar mp_bombay_f, this map suffered from an erroneous setup, effectively turning it into a 2 flag map. Also, the hanggliders have now been rigged correctly so that they will respawn (on LR servers).

    • mp_2v2_basecamp
      Map was missing the radar beacon and mission texts, causing confusion for attackers at flag 1.

    Hello fellow FarCriers!

    As you might have noticed when playing Far Cry multiplayer maps throughout the years, there are unfortunately a few out there that have had longstanding issues. Some small and negligible, some not so small to the point of becoming dealbreakers. As a matter of fact, a few of these otherwise great maps have been plagued by problems for more than 15 years. With our mapspace steadily approaching 700 maps, we finally thought it's time to address some of these issues:

    • am_assault01
      One defender spawn point was misappropriated to the attacking team, causing confusion and spawn killing mayhem at flag 2.

    • am_blizzard
      Missing cross-referenced map objects have been correctly reassigned.

    • fcmp_pure2_v2
      One spawn point had defenders spawn under the terrain or fall beneath the surface.

    • mp_2v2_predator
      Map was missing cross-referenced textures.

    • mp_bombay_f
      Erroneous flag setup, effectively turning it into a 2 flag map as the first one was already captured by default.

    • mp_tript
      Two spawn points were misplaced and had the defenders get stuck in the ammo box at flag 1.

    Go ahead and give these upgraded versions a try. The original map data and loading screens were left untouched and are included in the map download for reference. Nothing else other than the issues mentioned above has been changed.

    If you already have the old versions of these maps on your harddrive, the LR addon might kick you for level data mismatch and prompt you to redownload the maps once you connect to the server. In case anything goes wrong please download the maps manually from the map space. Click the "Download maps" button, proceed to receive the available maps and download the map. Voilà!

    If you know any other maps with similar problems that you would like to see fixed, please post them here and I'll have a look at them.

    Have fun everyone, Astaron

    Say hello to the next batch of newly uploaded maps:

    • $2Aqua$4Sniper (FFA)
    • mp_Drylake (ASSAULT)
    • mp_el_swanko_casa (FFA/TDM)
    • mp_farstrike_italy (FFA/TDM)
    • mp_hidden_lakes (FFA/TDM) - this is the original version of the popular mp_2v2_hiddenlakes
    • mp_Ocelote_assault (ASSAULT)
    • mp_slasher (FFA)
    • mp_yummyroom (FFA/TDM) - you will like this if you enjoyed mp_rats and mp_mice
    • Oktakon (FFA)

    There should be something in here for everyone, I hope. All the servers are updated, so go ahead and try out these maps -- what are you waiting for? :D

    Have you ever wanted to become a Far Cry archeologist? Thanks to our fellow Far Cry veteran =|HSC|= Viper we were able to lay our grimy hands on a huge number of maps (300+) that haven't been available for playing in a very long time. Most maps are FFA/TDM, but there should be something of interest to everyone in this huge treasure trove. Big shout-out to Mr. Viper for providing us with this blast from the past!

    For our first upload batch we randomly picked the following maps. Spice up your gaming routine and delve into the uncharted worlds of...

    • mp_down_town (FFA/TDM)
    • mp_gallery (FFA)
    • mp_neighbor (FFA)
    • mp_PistolFight (TDM)
    • mp_pistolfight2 (FFA/TDM)
    • pistolfight (FFA/TDM)
    • mp_tagebau (FFA)
    • mp_TAWRiverb3 (ASSAULT) - 7 flags, holy moly!
    • mp_woodville (FFA)

    Also re-added to the mapspace as the download was apparently broken:

    • mp_Interzone (FFA)
    • mp_pitfight (FFA)

    All the servers are updated and ready to go, so if you want some variety to your daily dose of Far Cry, give these maps a spin! We will upload more maps in the upcoming weeks -- check this thread regularly to see what is new.