Posts by Astaron

    Hello everyone!

    Just a quick notice: 10 more maps have been added to our mapspace. This time around it's a nice mix of some traditional and some rather crazy maps:

    • $4mp_Yarrrr (ASSAULT) - A big map in the classical Far Cry style.
    • mp_2v2_radio_v1 (ASSAULT) - A nice addition to our selection of 2v2 maps.
    • mp_BioStunts (FFA) - A hair-raising rally map; I hope you have no fear of heights. ;-)
    • nrw_nnc_hallfight_assault (ASSAULT) - Small indoor map and also a good choice for 2v2.
    • $7PussY (FFA/TDM) - Indoor action à la mp_to_ruins.
    • mp_colosseum_night (FFA) - Happy Hour for gladiators tonight!
    • mp_flagmania (ASSAULT) - 9(!) flags on this one.
    • mp_frankenstein (FFA/TDM) - Stunning looking indoor map from the reliable Mr. ToeTag.
    • mp_Ice_Station_Zebra (FFA/TDM) - A vast, freezing cold FFA map from ToeTag.
    • mp_no_scope (FFA/TDM) - And, let's go for the hattrick, a gloomy, medium-size sniper map, also created by ToeTag.

    As always, we hope that you will enjoy this selection. All servers are updated -- have fun trying these maps out!

    Some more screenshots:

    What horrors and mysterious secrets lie at the bottom of these stairs?

    Is that a... tornado? It's actually more than that but you gotta play to find out.

    What is going on here?

    Can you make your way into the TV weather studio?

    If you ever wanted to know what it feels like to be speedhacking, here's your chance to do it legally. If you can find the right shoe shop, that is...:

    Wait, do we see here hints of a railshooter in Far Cry? ;-)

    Will you find out how to call the Dark Knight for help?

    And for those that really get a kick out of discovering hidden stuff in maps: Maybe you will find the secret underground casino and play a bit of "Black Jack Carver":

    Yes, it's a fully functional Blackjack mini-game inside a regular Far Cry map!

    But remember: The House always wins. 8)

    The elusive Zuper Zecret has not been cracked yet, so I hope some day one of you will find it. Post a screenshot if you manage to get there and I'll invite you to a virtual cognac. :thumbup:


    Version 2.0 still sees Jack Carver fighting those pesky video pirates, but his playground has got a huge makeover and offers now more options and possibilities than ever. The updated fc_tv sports more than 1000 custom textures, sounds and enhanced effects, in addition to several new custom objects and vehicles. Combining elements from multiplayer and single player gaming, this map upgrade also opens up a new level of interactivity and complexity. Experience never before seen gameplay elements and several brandnew in-game challenges that will test your skills and your knowledge of Far Cry!


    Have a look at the more prominent changes:

    # Added Speedy Shoes

    # Added Time Tunnel

    # Added flying MGs and mortars

    # Reduced capture time of all 3 bases and added more cover for attackers

    # Added tunnel through mountains between base 1 and 2

    # Added maintenance tunnel at base 3

    # Added defense catapults

    # Added helicopter at base 3, reachable via hanggliders, jetpacks and teleporting

    # Added scooter

    # Fixed sitting animations and implemented passengers/machine guns on select quad bikes

    # Fixed lights and created proper wreck .cgf models with particle fx for scooter/caddy

    # Replaced standard rafts with customized Miami Vice jet skis

    # The glider jump pads and the satellite will now also recharge your health, armor and ammo

    # All wooden boxes and sawblades in the map are now bulletproof and may be used as shields

    # Added ACME/Roadrunner/Wile E. Coyote detonators

    # Added Flipper - faster than lightning!

    # Added Batman challenge: Hello Dar-K-Night, my old friend!

    # Added Sharknado challenge

    # Added Tarzan challenge

    # Added Cryptkeeper challenge

    # Added Breaking Bad challenge

    # Added Fall Guy nightmare challenge

    # Added Stargate portals

    # Added secret underground casino featuring an interactive Black-Jack-Carver card game

    # Added more sexiness due to popular demand

    # Added, expanded and updated several effects, textures, sounds, and gags



    Filled to the brim with secrets, mini games and Easter eggs there is a lot for you to discover. No one else around to play with? Fc_tv offers plenty of stuff to keep you busy till the server fills. And exploring is certainly encouraged and rewarded as many of the new gameplay elements are hidden from direct view. Several of the advanced features and effects in this map, e.g. dynamic synchronized daytime/nighttime and environmental effects, have never been attempted before and I really tried hard to push the boundaries of what is possible within the realms of Far Cry multiplayer mapping. Kr!eger also put a lot of work into making it all come together -- big shout-out to him!


    Have fun everyone,




    Jack Carver's days as a weapon-toting daredevil on top secret missions in the South Pacific are long gone. Getting too old for dangerous thrills, he has carved out a new career as an actor in a TV series, working long hours for the FARCRY BROADCASTING CORPORATION to make ends meet.

    However, just about when Jack is ready to shoot a new episode, things take a dramatic turn: A renegade group of TV pirates is trying to take over the broadcast station and all its facilities! Will Jack return to form and stop them from hijacking the TV transmission? Can he secure the FARCRY TV satellite uplink? And most important, will Jack live long enough to star in another season of his hit TV show?






    FC_TV is a highly interactive map that features a lot of new content and never before seen effects:

    + New gameplay mode "CTB": Capture the Transmission Base

    + Usable objects for killing

    + Usable objects for cover

    + Jetpacks & Speedy Shoes®

    + Flying MGs and mortars

    + Dynamic synchronized daytime/nighttime effects

    + Dynamic weather effects including a tornado

    + Custom weapons, traps and vehicles

    + Jump pads

    + Teleporting

    + Lucky Respawn

    + 2.5-D effects

    + Built-in AI

    + Animation sequences

    + Interactive casino card game included

    + More than 1000 brandnew custom textures, sounds, objects and effects

    + Vast playground map with tons of Easter eggs, skill puzzles, secrets and mini-games




    Give it a try! ^^

    Hey Uwi, ich hab deinen Post leider erst jetzt gesehen, aber es ist schön zu hören, dass du wieder etwas am Köcheln hast. Freu mich schon sehr auf deine nächsten Maps! Die Screenshots sehen fantastisch aus, kann's kaum erwarten, die Karten anzuspielen. Komm doch mal am Teamspeak vorbei, damit wir ein bissl plaudern können, wenn du Zeit und Lust hast.

    Ob sich meine Voraussage bewahrheiten wird? ^^


    10 more maps available on all servers for your fragging pleasure:

    • $4666_hellsgate_a (ASSAULT)
    • fcmp_hardbase (ASSAULT)
    • Goldig (FFA)
    • mp_2v2_freightwreck (ASSAULT) - finally some more action in our 2v2 section
    • mp_house_of_pain_v2 (FFA/TDM)
    • mp_proving_ground (FFA)
    • mp_rave (FFA) - very frantic and fun gameplay, highly recommended
    • mp_safari (FFA) - a worthy addition to our selection of rally maps
    • mp_SOS (FFA/TDM)
    • mp_underworld (ASSAULT) - more eye candy from Mr. Toe Tag

    A nice mixture of ASSAULT and FFA maps that you hopefully will all enjoy! 8)

    Another quick fix:

    • mp_slugworth_keep

      This map was missing several cross-referenced objects, most of them just backdrop decoration, but some also part of the playing area. I found and put them back in.


    See before and after:



    Another map patched and available for download:

    • nrw_dark

      This map had a defender spawn point misappropriated to the attackers, causing spawnkilling mayhem at flag 1. This has now been fixed. Moreover, there was a shader error with a custom material, which -- depending on your game settings -- would result in bright white rocks and flickering textures. This has also been rectified. Running under certain specs the map will still display some minor problems with its real time lighting -- I only fixed the most obvious problem at flag 2, where the light flickering was quite distracting while capturing the flag.

    Check out the pics:

    Some of you might already have played it by now, but I would also like to point out that the map mp_to_access has been readded to our mapspace. Unbeknownst to us the servers had been running a defective and effectively unplayable version for several years now. Thankfully, Kr!eger found a working copy in mint condition -- give it a shot, it sure is worth it! :thumbup:

    More newly uploaded maps available on all servers:

    • mp_machete (FFA)
    • mp_ns (FFA)
    • mp_rs (FFA)
    • mp_sd (FFA)
    • mp_ship (FFA)
    • mp_wake (FFA)
    • mp_wake_too (FFA)
    • mp_turf (FFA)
    • ctf_surf_n (CTF)

    Mp_wake_too originally also was called mp_wake, so it had to be renamed. They are 2 entirely different maps.

    Our fellow player Noob Saibot was kind enough to provide us with translations for the Russian descriptions of Alexander Gorbunow's maps:

    The map is based on the ship from the second original Carrier mission. Multiplayer battles can be arranged both on two ships and outside. Four types of small arms and two types of grenades are used, plus boats. There is a bridge and suspension cables to cross the ships. Map size is not so big, even two people can play it.

    mp_ns (Night Shootings)
    This multiplayer map is based on the Ship map, except that the environment is completely redesigned for night. In addition to using the same weapons, night vision goggles and a flashlight are also provided. There is practically no lighting inside the ship.

    mp_rs (Raining Season)
    Damned rain - obscures the eyes, and from its noise just right to deaf. Nothing can be seen further than a hundred meters - binoculars will not help. There are several other people like me and all have one single goal - to survive. With a standard set of weapons, this is not easy to do, and in some places there are also minefields. Dense forests, narrow paths and ... rain. At the moment, a beta version of the map is presented on the site, as there were certain difficulties in rendering. During the game, opponents are illuminated with a bright glow, so finding them is easy. Unfortunately, it is not yet possible to fix this glitch.

    mp_sd (Storm in Desert)
    There is a desert. Completely naked and lifeless ... But sometimes gamers come across there. A small military base, naturally closed. A lot of shelters from which the space is well shot, a standard set of weapons that is issued immediately, a bright scorching sun, blue sky and sand. What else do you need to be happy? Well, yes, there is no water and birds, there are no binoculars. The enemy may run over you in a jeep and not notice it. But if you sit in a freight car, you can wait out the storm. But who said that the carriage cannot be pelted with grenades?

    Remake of the famous map for the game BATTLEFIELD 1942. Yes, the same Wake. Only in modern realities. Summer, heat, ocean, palm trees, birds ... But they shoot often - they can kill.
    On this map, you will not find an ammo bunker or weapon boxes. You won't need them. Even with the margin given at the beginning, you still won't last long. :) But first- medicine and bulletproof vest are quite enough. Be careful! There are plenty of points from which snipers can shoot well, there are barrels of fuel, lots of shelters and dugouts, as well as all types of transport.

    Thank you for the translations and pointing out these maps to us, Saibot!

    3 more maps updated, and some of our most often played maps to boot:

    • am_angelisland
      The fuel tank at flag 1 had no collision, making it possible to shoot through and hide in it. This longstanding bug has now been rectified with a proper collision model.

    • fcmp_PureAssault
      A rock model, used quite frequently and prominently in this map, had severe collision misalignments, making it possible to see through and partly glitch into it. This has now been fixed by replacing it with a newly rendered model with proper collision. Also, the plant that was missing an unrecoverable texture has been replaced with a new custom model. Furthermore, sprite distance ratios have been slightly increased on this map to somewhat mitigate the obvious vegetation pop-in effects.

    • mp_PureAssault
      Essentially the same map as fcmp_PureAssault, so the same changes as above were applied.

    I understand that many people have become used to these popular maps in the past years, all quirks notwithstanding. Therefore, as always, the original map data and loadscreen were left untouched and are included in the map download for reference.

    A quick overview on the PureAssault maps:


    All servers are updated, so if you play one of the maps above a download should be offered to you. Simply click yes and you should be fine. If anything goes wrong, please download the maps manually from our mapspace.

    Two more maps have come back from the repair shop:

    • mp_stormdrain
      This map has had an error in its spectator/spawn setup that resulted in players sometimes falling to their deaths. This has now been rectified. I also added a spawn point on top of the crane to provide more variety.

    • mp_gallery
      A prominently placed custom texture was missing (cross-referencing) and has now been correctly re-assigned.

    Two more maps are fixed and available for download:

    • mp_bay21
      Like the similar mp_bombay_f, this map suffered from an erroneous setup, effectively turning it into a 2 flag map. Also, the hanggliders have now been rigged correctly so that they will respawn (on LR servers).

    • mp_2v2_basecamp
      Map was missing the radar beacon and mission texts, causing confusion for attackers at flag 1.

    Hello fellow FarCriers!

    As you might have noticed when playing Far Cry multiplayer maps throughout the years, there are unfortunately a few out there that have had longstanding issues. Some small and negligible, some not so small to the point of becoming dealbreakers. As a matter of fact, a few of these otherwise great maps have been plagued by problems for more than 15 years. With our mapspace steadily approaching 700 maps, we finally thought it's time to address some of these issues:

    • am_assault01
      One defender spawn point was misappropriated to the attacking team, causing confusion and spawn killing mayhem at flag 2.

    • am_blizzard
      Missing cross-referenced map objects have been correctly reassigned.

    • fcmp_pure2_v2
      One spawn point had defenders spawn under the terrain or fall beneath the surface.

    • mp_2v2_predator
      Map was missing cross-referenced textures.

    • mp_bombay_f
      Erroneous flag setup, effectively turning it into a 2 flag map as the first one was already captured by default.

    • mp_tript
      Two spawn points were misplaced and had the defenders get stuck in the ammo box at flag 1.

    Go ahead and give these upgraded versions a try. The original map data and loading screens were left untouched and are included in the map download for reference. Nothing else other than the issues mentioned above has been changed.

    If you already have the old versions of these maps on your harddrive, the LR addon might kick you for level data mismatch and prompt you to redownload the maps once you connect to the server. In case anything goes wrong please download the maps manually from the map space. Click the "Download maps" button, proceed to receive the available maps and download the map. Voilà!

    If you know any other maps with similar problems that you would like to see fixed, please post them here and I'll have a look at them.

    Have fun everyone, Astaron

    Say hello to the next batch of newly uploaded maps:

    • $2Aqua$4Sniper (FFA)
    • mp_Drylake (ASSAULT)
    • mp_el_swanko_casa (FFA/TDM)
    • mp_farstrike_italy (FFA/TDM)
    • mp_hidden_lakes (FFA/TDM) - this is the original version of the popular mp_2v2_hiddenlakes
    • mp_Ocelote_assault (ASSAULT)
    • mp_slasher (FFA)
    • mp_yummyroom (FFA/TDM) - you will like this if you enjoyed mp_rats and mp_mice
    • Oktakon (FFA)

    There should be something in here for everyone, I hope. All the servers are updated, so go ahead and try out these maps -- what are you waiting for? :D

    Have you ever wanted to become a Far Cry archeologist? Thanks to our fellow Far Cry veteran =|HSC|= Viper we were able to lay our grimy hands on a huge number of maps (300+) that haven't been available for playing in a very long time. Most maps are FFA/TDM, but there should be something of interest to everyone in this huge treasure trove. Big shout-out to Mr. Viper for providing us with this blast from the past!

    For our first upload batch we randomly picked the following maps. Spice up your gaming routine and delve into the uncharted worlds of...

    • mp_down_town (FFA/TDM)
    • mp_gallery (FFA)
    • mp_neighbor (FFA)
    • mp_PistolFight (TDM)
    • mp_pistolfight2 (FFA/TDM)
    • pistolfight (FFA/TDM)
    • mp_tagebau (FFA)
    • mp_TAWRiverb3 (ASSAULT) - 7 flags, holy moly!
    • mp_woodville (FFA)

    Also re-added to the mapspace as the download was apparently broken:

    • mp_Interzone (FFA)
    • mp_pitfight (FFA)

    All the servers are updated and ready to go, so if you want some variety to your daily dose of Far Cry, give these maps a spin! We will upload more maps in the upcoming weeks -- check this thread regularly to see what is new.