Posts by Kr!eger


    Hello Far Cry Community!


    We are proud to announce that this year marks the 5th anniversary of the Last Resistance project. To celebrate 5 years of keeping Far Cry multiplayer up and running, we would like to invite everyone to participate in our Weekend Cup 2020 or play in the Saturday/Sunday Night Fight event afterwards.


    During the weekend of the 19th and 20th of September 2020 we will host an Assault and an FFA competition and everyone is welcome to participate. The Weekend Cup starts in the afternoon and continues into the early evening hours. Just visit our website for detailed information and timetables. You can sign up by using the contact form on our website or simply send an e-mail to cup@farcrylraddon.de


    https://farcrylraddon.de/weekend-cup-2020/


    Please provide your player name with and without color tags. TeamSpeak 3 is also required. You are of course free to sign up for both competitions — Assault and FFA — or just for one Cup. And yes, there will be prizes!


    After the last Cup match of each day ends, please stay with us for our “Saturday/Sunday Night Fight”. It starts at 21:00 CET and is open to everyone. No sign-up necessary — just fire up your game and be part of our anniversary celebrations!


    Feel free to join our TeamSpeak server: https://www.tsviewer.com/index.php?page=ts_viewer&ID=1118842


    Or keep yourself up-to-date by joining our Discord channel: https://discord.gg/xAZkye9


    Best regards,
    your LRv3 Team!

    Hello Far Cry Community!


    16 years after the release of Far Cry and many moons after Ubisoft left the game out in the cold, Far Cry multiplayer is still going strong. Some of you are already using the LRv3 multiplayer patch and others might have used previous versions in the past. What you need to know is, we still keep maintaining and try our best to improve the multiplayer experience for everyone.


    With the upcoming 5th anniversary of our patch we would like to present to you a summary of its features and provide a quick overview of the enhancements it offers to players and server admins alike.


    You can simply download the newest FCLoader from our website, follow the installation guide and you are ready to go!

    https://farcrylraddon.de.


    1. SERVER LIST

    LRv3 provides a simple and fully up-to-date game server list where you can find all available game servers. Since Ubisoft has shut down their multiplayer services for Far Cry, LRv3 has become the go-to solution for Far Cry online gaming. Simply start the game, go to the server list, select the game server you want to play on and click join!


    Serverlist.JPG


    - After joining a game server, a window opens that shows detailed information about the server's configuration and the players currently playing on the server.

    Status: 100% complete


    ServerInfo.JPG


    2. MAP DOWNLOADER

    Far Cry has a great number of very diverse multiplayer maps for different game modes like ASSAULT, Free for All (FFA), Team Deathmatch (TDM) and Capture The Flag (CTF). Where in the past you had to leave the game and download maps from websites manually, LRv3 offers 2 convenient and fully automated ways to get these multiplayer maps.


    - Try to join a game server but don't have the map? A simple message will pop up and ask you if you would like to download the map. Click "Yes" and you are good to go!

    Status: 100% complete


    - You are already playing on a server but you don't have the upcoming map? Once the current map ends, the game will ask if you would like to download the map. After confirming and completing the download successfully, you automatically rejoin the game server. It's as simple as can be.

    Status: 100% complete


    MapDw.JPG


    - Want to download maps all by yourself? If you don't even want to go on a game server, our "Map Downloads" panel in the main menu will come in handy. Refresh the map list, filter maps by their game modes and select individual maps for download.

    Status: 100% complete


    MapDwPanel.JPG


    Downloading maps does not affect a game server's performance at all, because the maps are hosted on a dedicated mapspace. Admins can configure their own download location for their game servers, but most of them simply use the LRv3 mapspaces these days as they offer the biggest selection. There are 2 mapspaces available, one in Germany and another one in the Czech Republic. Currently we host more than 700 multiplayer maps and more are being added regularly.


    3. GLOBAL RANKING BOARD

    Although Far Cry has loads of pro-gamers with high skills, it never had an in-game ranking board with detailed statistics about the players. After long development and feedback from the community we've been able to create a first prototype of an in-game statistics panel. The panel includes a button to refresh the ranking board. After loading all data, it will list all players and their current ranking position. By clicking on each player's name, it shows detailed player statistics about kills, deaths, headshots, number of bullets fired, captured ASSAULT flags, etc. Moreover, the panel will also show you the individual player's kill/death ratio, efficiency and accuracy.

    Status: 70% complete


    RankingBoard.JPG


    4. USER PANEL AND SERVER/ADMIN QUICKPANEL

    Well-known from eXcaliTrone, patch 1.6 and previous versions of LR, we've taken the best of all worlds and added features of our own.


    - User panel: Without having to remember lots of console commands, players can easily vote for specific maps, restart maps, kick unwanted players or set the amount of bots. The user panel also gives you quick access to a great variety of different types and colours of crosshairs.

    Status: 100% complete


    UserPanel.JPG

    VotePanel.JPG


    - Server admin quickpanel: This panel offers pretty much everything needed for basic server administration while in game. Server admins can tweak server and game settings easily with just a few mouse clicks.

    Status: 100% complete


    ServerAdmin-QuickPanel.JPG


    5. GAME OPTIONS

    - Max FPS: We added an input box in the graphics options menu that allows you to limit the number of frames per second. This option is particularly useful if you own a modern graphics card, as too many frames can cause warping issues in game. Remember that due to some quirks in the Cryengine the number you will put into this box will usually still be exceeded, so go for really low numbers here.

    Status: 100% complete


    - Mouse sensitivity: Well-known from patch 1.6 and often requested by the community, we added an option in the controls menu to easily set a fixed value for your mouse sensitivity.

    Status: 100% complete


    - Minimize button: Alt-tabbing between windows has unfortunately always been buggy in the original Far Cry. This handy feature in the top left of the menu screens allows you to quickly and safely minimize the game.

    Status: 100% complete


    - Borderless screen: We added a borderless screen rendering option in the graphics menu. By getting rid of the Far Cry title bar you can now for example max out your game screen while still displaying your task bar at the bottom. This new feature also comes with stability benefits, especially if you experienced crashes while alt-tabbing between different windows before.

    Status: 75% complete


    - Multiplayer Languages: Thanks to the Far Cry community we have been able to translate all the panels and menus into 7 different languages. Simply go to the options menu and pick the language of your choice.


    Options.JPG


    6. WEAPON BALANCE AND IN-GAME ENHANCEMENTS

    - Hotly debated since the release of patch 1.4, different weapon settings have become a major point for discussion in the world of Far Cry. Whichever set-up you prefer, as part of the general server configuration LRv3 offers practically all weapon settings ever introduced to the game. Server admins can quickly choose 1.33, 1.40, XT or custom LR game/weapon settings, even from within the in-game server panel.

    Status: 100% complete


    - Gone are the days where respawning players would just vanish into thin air: LRv3 comes bundled with a great variety of spectacularly bloody respawn effects, some of them even player class specific. Faint-hearted or squeamish server admins can deactivate this eye-catcher, but surely nobody would want to miss out on this gory mess of flesh and bones.

    Status: 100% complete


    SplatterEffect.jpg


    - The ASSAULT player models are now also available for FFA and TDM and a new player model (lab assistant) has been added.

    Status: 100% complete


    Cover.jpgSniper.jpg


    - Mapcycle vote: Sometimes it's boring to go through the mapcycle on any given game server. This easy-to-use feature allows players to quickly choose from 3 maps, even showing a preview of their loading screens.

    Status: 95% complete


    MapCycleVote.JPG


    - Missing HUD elements have been added (mortar kill).

    Status: 100% complete


    - Players who captured flags (ASSAULT) or successfully uploaded data (CTB) are now highlighted on the scoreboard.

    Status: 100% complete


    7. NEW GAME MODES

    - Capture The Flag (CTF): Originally introduced with eXcaliTrone, LRv3 also offers the CTF game mode with its custom HUD elements. The CTF game mode was improved and several issues - including a gamebreaking terrain collision problem - were fixed. Also the mini-maps have been updated with bigger renderings.

    Status: 95% complete


    CTF.JPG

    Map: ctf_escape


    - Capture the Transmission Base (CTB): First introduced with LRv2, CTB is a challenging game mode based on ASSAULT. It is a tactical team-based game variant in which the attackers have to capture certain areas from the defenders. An attacking player starts the data upload, but cannot leave the designated area for a given period of time. If the uploading attacker moves out of this area or dies, the data transfer stops and another attacker has to activate the transmission again. Individual skills and good teamwork are required to succeed on CTB maps.

    Status: 95% complete


    CTB.JPG

    Map: ctb_pripjat


    - Capture And Hold (CAH): Introduced with LRv2, CAH is a simple game mode based on FFA with only one flag on the map. This flag has to be captured and defended for as long as possible, while a timer is ticking away. At the end of the map, the player that has held the flag the longest is the winner.

    Status: 95% complete


    8. ANTI-CHEAT PROTECTION AND VARIOUS BUG FIXES

    - LRv3 has a complex built-in anticheat system that cannot be deactivated. LRv3 game servers automatically check players and eliminate cheating players from the game.


    - Bino bug: Fixed!


    - Underwater shooting bug: Fixed!


    - Canvas material bug: Fixed!


    9. LRv3 SERVER SIDE MOD (SSM)

    We also offer many specific features for server admins:


    - Server-side map updater: Similar to the normal map download offered to players, this useful feature is meant for servers. It facilitates the download/update of multiplayer maps when they are not available on the game server. Thereby admins can quickly and easily put a map on any server without even having to leave the game and start an FTP transfer.

    Status: 100% complete


    - Player statistics: Some long-standing bugs have been resolved. Also, the stats files got enhanced and now offer more player statistics than ever. It is also possible to configure game servers so that they will only create stats when a minimum amount of players is met. LRv3 also adds a feature called XPSave that saves the scores of all the players who have played on the game server. Each time players play online, their XP will be added to their previous score, making it possible to create all-time top rankings.

    Status: 100% complete


    - Verysoft bots: Well-known from patch 1.6 and reintroduced to LRv3, game servers can now be spiced up with clever and challenging bots. Originally created by Mixer, the Verysoft bots are a great addition to Far Cry and we put a few more aces up their sleeves. Engineers will now build and blow up barriers. Players can easily manage various bot settings in the vote panel. Console commands even allow bot weapon class selection. Another addition to the system is the compatibility with game modes like CTF: Bots will now go to the enemy base to get the flag and return to their home base, while their team mates try and protect them.

    The server-side bot path system allows you to create external config files to guide the bots on any map. As the majority of maps cannot be edited anymore due to the lack of .cry files, the external config system is a great alternative to more complex systems that would rely on data within the levels themselves. Every LRv3 server installation comes preloaded with 18 extensive bot map files - including the standard maps and a variety of others - that will get you started right away with almost 1900 ready-made bot paths.

    Status: ongoing


    10. MAPPING

    While eXcaliTrone already offered several new features for multiplayer mapping, LRv3 has fine-tuned them, fixing many known bugs and adding a boatload of new features:


    - Multiplayer physics objects: Physics objects were completely revised. Mappers can create different types of multiplayer physics objects that are fully synchronized during the game. Physics objects can now also be configured as being useable, which means that players can take objects, carry them around or use them as deadly weapons. It is also possible to create complex puzzles with useable objects that require forward thinking on the player's part. For example a keycard on the floor and a keypad on the wall... Pick up the keycard and go to the keypad - the card will be colocated onto the keypad and a door opens.

    Status: 100% complete


    Physics.JPG

    Map: ctb_pripjat


    - Multiplayer triggers: We have fully revised all the triggers from eXcaliTrone and offer lots of additional triggers of our own. From an updated multiplayer proximity trigger to the skybox trigger and the highly complex enviromental trigger, everything has been prepared for total online compatibility. Highly creative maps with a lot of variation, immersion and interaction are not restricted to single player gaming anymore. Mappers can now use the built-in Far Cry movie function to create custom animations, controlling them with our animation trigger. Door animations, for example for automated sliding doors, are also possible. Our material trigger allows mappers to change materials/textures of objects on the fly. Don't forget our random timer trigger that creates recurring, yet at the same time completely randomized events. For the first time outside dedicated mods, mappers can also interfere with the game HUD and use our HUD signs/text triggers to display custom texts and images on screen. The charger trigger can replenish a player's health, armor and ammo, and our jump pads do, well, what a jump pad is supposed to do.

    Status: ongoing


    SpecialJump.jpg

    Map: fc_all-stars


    Triggers.jpg

    Map: fc_all-stars


    Lightening.JPG

    Map: ctb_pripjat


    - Custom Vehicles: Created by Clivey during the Golden Age of Far Cry, all custom vehicles are made available again by the LRv3 patch. However, we also added our powerful own custom vehicle entity to the mix. The different entities offered back in the day were tailored for very specific types of vehicles, with very few parameters that mappers could actually tweak. Our custom vehicle entity allows mappers to fully configure their own ground-based vehicles and fine-tune an incredible amount of settings. In the properties roll-up bar the mapper is able to set up the vehicle exactly the way he needs it to be - speed, mass, damage, weapon type, sounds, animations for drivers and passengers, car materials and even the amount of wheels the vehicles has, can be specified.

    Status: 95% complete


    CustomVehicle.jpg


    - Several long-standing issues within the original Far Cry game have been addressed, including proper respawning of hang-gliders and multiplayer compatibility of countless input/output events for a variety of game entities.

    Status: ongoing


    - Materials and collision for select .cgf objects have been fixed and improved. New materials are provided for you (for use in 3ds max and terrain layers), long-lost materials from the Far Cry library are being re-added.

    Status: ongoing


    We really hope that you will find the features we implemented and improved over the last 5 years useful and that you will enjoy the new enhancements, regardless of whether you are a player, a server admin or a mapper. By serving everyone alike we would like to bring out the best of this wonderful game. You can help us a lot simply by playing Far Cry online with LRv3 and be part of the Far Cry multiplayer community. Your feedback is essential to us as we are still working hard to add even more features to Far Cry and try to improve the multiplayer experience for everyone.


    Are you ready to join the LRv3 experience?

    Of course you are! Just get in contact with us here at the home of LRv3: https://farcrylraddon.de.


    LR 5th anniversary

    It's a special year for us. We have been online since 5 years now, keeping FarCry alive and up-to-date, and our team is very happy to continue playing Far Cry after all these years. For our 5th anniversary we would like to invite everyone to meet us during a special gaming weekend in September 2020 on our game servers and on teamspeak. Let's have some fun together!


    Visit our Teamspeak or Discord for up-to-date information and support for Far Cry.


    Kind regards,

    your LRv3-Team


    Visit our website at https://farcrylraddon.de.

    Forums: https://forum.farcrylraddon.de

    Discord: https://discord.gg/YmeEm4c


    Thanks to the whole Far Cry multiplayer community and to all players and clans that support LRv3.

    We would never forget our roots! Thanks to the XT-Team, Patch 1.6 Team, FCMP-Team, Clivey, Mixer and many more!

    Hello FarCry Community!


    Some of you already know that the LR Community Patch is getting 5 years old this year, and for this special birthday our LRv3-Team has though about something very special for our Multiplayer Community.


    We're doing a Weekend Cup at September 2020, it will be at 19 - 20 of September.


    During this Weekend there will be different matches on different maps. Everyone is able to join and be part of this event.


    LRv3 Assault Weekend Cup 2020
    The Assault Cup is based on 6 Games, 3 at Saturday and 3 at Sunday, the Teams are depending on how many Sign up we receive.
    (TeamSpeak is needed)


    Timetable


    Saturday, 19 of September 2020 - mp_px_airstrip - 15:00 - 16:00


    Saturday, 19 of September 2020 - mp_px_airstrip - 17:00 - 18:00


    Saturday, 19 of September 2020 - mp_px_airstrip - 19:00 - 20:00


    Sunday, 20 of September 2020 - mp_px_airstrip - 15:00 - 16:00


    Sunday, 20 of September 2020 - mp_px_airstrip - 17:00 - 18:00


    Sunday, 20 of September 2020 - mp_px_airstrip - 19:00 - 20:00


    Prices
    1st place: 10 Euros Steam Gift Card
    2nd place: 5 Euros Steam Gift Card
    3rd place: 5 Euros Steam Gift Card


    LRv3 FFA Weekend Cup 2020
    The FFA Cup is based on 6 Games, 3 at Saturday and 3 at Sunday.
    (TeamSpeak is needed)


    Timetable
    Saturday, 19 of September 2020 - mp_radio - 16:15 - 16:45


    Saturday, 19 of September 2020 - mp_radio - 18:15 - 18:45


    Saturday, 19 of September 2020 - mp_radio - 20:15 - 20:45


    Sunday, 20 of September 2020 - mp_radio - 16:15 - 16:45


    Sunday, 20 of September 2020 - mp_radio - 18:15 - 18:45


    Sunday, 20 of September 2020 - mp_radio - 20:15 - 20:45


    Prices
    1st place: 10 Euros Steam Gift Card
    2nd place: 5 Euros Steam Gift Card
    3rd place: 5 Euros Steam Gift Card


    Saturday/Sunday Night Fight
    After the LRv3 Weekend Cup 2020 Games there will be an open to public Night Fight with a nice mapcycle.
    Theres no need for sign up, and everyone is able to join us. TeamSpeak is open to everyone to join!
    This is the main event where we would like to invite everyone and have a nice gaming night.


    MapCycle


    Kind regards
    your LRv3-Team

    Hello Halfi,


    in case of creating FarCry Gameservers properly, we would need more informations about your Dedicated Server.
    - Is it a Root-Server or a VPS? (Be aware that Homeservers are NOT recommended due to connection issues)
    - Is it a Windows or Linux operating System?
    - Where it is located? Inside or outside Europe?


    According to these informations it will be easy to help you out.
    Depending on that it will be possible to host FarCry Gameservers or not.


    By the way, are you new in FarCry? Haven't seen you ingame yet.


    Best regards
    Kr!eger

    Hey FoxTare :)


    Yeah it was nice.


    I'm just thinking about the Linux Application "Wine". It could/should work that way. I would need to test that.


    I haven't got any Linux server with Desktop enviroment so far. When you connect to your servers, do you actually have a Desktop view? Or is it like a black box with letters and typing in commands, etc?


    Anyway, many games do work with that application, so why not the Gameserver Application too. It's all about testing that.
    Would be a nice thing to test that, and not giving up too quickly on that. I would even do that by my own to know whats possible and what not.
    If everything fails, I could offer you a Gameserver from my windows rootserver if you want ;)


    Yeah, my webhoster got some DNS issues at the moment. Not sure about when that gets fixed. Got something todo with the SSL.


    Best regards
    Kr!eger

    Hello FoxTare :)


    Strange I thought I had answered you once already. Seems like not.


    I've tried asking GameTracker once I guess over the Forums, althought I've never really received an answer.


    However, in case you got proper contact with the developing team of GameTracker, we would really like to get FarCry tracked by GameTracker too! That would be cool, since it's kindy like the onliest game which isn't listed there... :(


    I've seen your forum, nice post you've written :)


    Nice to see even other games having same troubles like FarCry to keep going. Nice to see that.


    I've readen you're interested in starting up Gameservers for these Videogames. In case you're in FarCry too, then I can offer you proper support to setup a FarCry Gameserver. It's recomandet to have a proper Rootserver at that game, since Home-Hosting isn't recomandet at this game.


    In case you got TeamSpeak, we could actually come togehter some day, maybe you got even some questions about this game to get answered.


    Best regards
    Kr!eger

    Hello :)


    For the working game you need the following two files only. Make sure to have the file name in lower case, and not in upper case!
    Keep the following two files in your Bin32 directory - rename the file into lower case!
    msvcp71.dll
    msvcr71.dll


    Remove the following two files from your FarCry main and Bin32 directory:
    MFC71.dll
    mfc71u.dll


    The file "MFC71.dll" might be needed for some mappers to load up the Editor, but remove it whenever mapping has ended.
    If you're mapping at FarCry also remember to create a backup from the "./FCData/effects.pak", since it gets changed when saving maps at the Editor. You will need to replace the one in the FCData with the backup effects.pak everytime you have been mapping.


    Best regards
    Kr!eger

    Hello Zink9 :)


    Welcome on our Board.


    This issue already tells you what todo. It's pretty simple.
    Go to your FarCry directory.


    If you have FarCry CD/DVD then: C:\Program Files (x86)\Ubisoft\Crytek\Far Cry (or FarCry without Space)
    In case you got the Steam version: C:\Program Files (x86)\Steam\steamapps\common\Far Cry (or FarCry without Space)


    Once you're there, search for dll or pak files. Remove all dll and pak files out from your FarCry main directory.
    When you're done. The issue will be fixed ;)


    Best regards
    Kr!eger

    Usually we play at afternoon/night times.


    I don't know your Timezone and where you live, but at night we usually play.
    Usually someone will be TeamSpeak then too. Look at the TeamSpeak Viewer on our webpage.


    Regards Kr!eger

    Hey Uwi,


    sorry war im Urlaub.


    Also... Ich werde da ein bischen versuchen müssen. Und etwas vorbereiten.
    Es wird aber wohl nötig sein das du ins TeamSpeak kommst und evtl. TeamViewer hast damit ich mir den FarCry Ordner mal genau unter die lupe nehmen kann. ;)


    Nenn mir ein Wochenende/Datum an dem du Zeit hast.


    Dann Treffen wir uns im TeamSpeak mit TeamViwer, und dann schaue ich mir das mal an, und dann schauen wir mal woran es liegt das es ned funzt.


    Gruß Kr!eger

    Hallo Uwi,


    schön das du wieder da bist.


    Ein automatisches schliesen des Videospiels gibt ist nur in kombi mit einer Meldung.


    Um Vllt. das ein oder andere Problem zu lösen kannst du versuchen das Spiel mit Administrator zu starten und/oder mit Kompatibilitäts-Modes auf "Windows XP Service Pack 3".


    Eine Meldung kann neuerdings auch auftretten wenn sich *.pak oder *.dll dateien im FarCry Hauptordner befinden - Bitte diese daten sofort entfernen.


    Du kannst ggf. auch einen Screenshot vom FarCry / FCData / Bin32 an krieger@farcrylraddon.de übertragen, dann schaue ich gern mal drüber.
    Dann ggf. auch noch einen aus dem lrProfiles Ordner, vllt. kann FarCry manche Daten nich schreiben/lesen beim Start des Spiels, dann bitte immer das Spiel mit Administrator Rechten starten. Dazu einfach in den FarCry -> Bin32 -> FarCry.exe -> Rechtsklick -> Eigenschaften -> Kompatibilität -> "Programm als Administrator ausführen" sowie "Programm im Kompatibilitätsmodus ausführen" "Windows XP (Service Pack 3)"


    Es kann aber auch sein das... Sich beim Start die zLRS_v3.pak nicht in den FCData kopiert. Wenn das der Fall ist, schliesst das Spiel sofort von selbst, ohne jegliche Meldung und sofortig. Bitte in dem Fall überprüfen das der FCLoader auch mit "Adminitrations Rechten" gestartet wird.


    Kannst heut Abend auch gern noch ins TS kommen :)


    Gruß Kr!eger

    Hello mks135,


    your current LRv2 version isn't actually the newest one, and since these old versions might not be compatible anymore with our server requirements it's not possible to reach any kind of informations out of our masterserver.


    However, since we're under construction on our main page, and we're into some DNS issues since some time our website remains down.


    Here I give you a WeTransfer link towards the latest available LRv2 (v2041) Client-Side version: https://we.tl/t-PFOtEXK3bi


    We will keep you up to date with some news whenever the main page is back in service.


    Feel free to continue using our forums for support and LRv2/LRv3 content. ;)


    Regards
    Kr!eger

    Hey Zoli,


    thanks for the information. We know that the current construction of our website and the DNS issue we're into right now makes it unavailable to reach our webpage. :o


    However here you got a WeTransfer link towards the latest LRv2 (v2041) Client-Side version ;) : https://we.tl/t-PFOtEXK3bi


    Regards
    Kr!eger

    The following players have recently been included into the whitelist from KILLroy's gameserver:



    Regards Kr!eger :)

    These news were very unexpected for our LRv2-Team, we feel very exited about this post at http://www.twingalaxies.com. :o


    Roadkill made good publicity at Reddit for FarCry and our main solution LRv2 (in the future also LRv3). Very good job Roadkill! ;)


    One of the contributors of twingalaxies did talk about FarCry's past and current situation, also about LRv2 and the modders that made it.


    Here you can take a look at the post, very nice and worth to read: https://www.twingalaxies.com/feed_details.php/1977/far-cry-1-multiplayer-up-and-running-thanks-to-last-resistance-2-mod


    Again thanks for the hard work the FarCry Community is doing to keep FarCry and our services alive! :D:)


    Regards LRv2-Team