Posts by Kr!eger

    Hallo Uwi!

    Die Maps sehen wieder richtig gut aus. :)

    Wäre es möglich die Maps (müssen nicht alle sein) für das 20. Jubiläum aufzubereiten?
    Wenn wir (bzw. du) am 20. Jubiläum zusätzlich neue Maps vorstellen können/kannst wäre das echt toll.
    Wir würden die NRW-Map-Vorstellungsrunde dann in unseren Jubiläums-Plänen / unerem Jubiläums-Programm mit aufnehmen.
    Und die Maps natürlich auch in den MapCycle aufnehmen damit diese zum 20. Jubiläum bespielt werden.

    Gruß Kr!eger

    Hello fellow Far Cry players!

    The Weekend Cup 2022 is coming closer - as the October month has just started over a week ago.

    This post is a little reminder to everyone that hasn't done yet the sign-up for the upcoming event.

    Everyone can sign-up untill Wednesday 19th of October 2022 for the Far Cry Weekend Cup 2022.

    All information and sign-up form is available at the official Far Cry Weekend Cup Homepage:

    See you on TeamSpeak 3 and on the Far Cry servers!

    Far Cry Installation / Help services:

    If you need help with your Far Cry game, your TeamSpeak 3 or with the LRv3 Add-On.

    Than feel free to send us an E-Mail to

    Or visit our Discord server:

    Best regards,

    your LRv3-Team

    Sieht echt spitze aus Uwi :)

    Kann es kaum erwarten die neuen Maps anzuspielen.

    Ist auch etwas interaktivität in der Map? Durch Trigger oder Physik? :/

    Mit dem nächsten LRv3 Update gibt es wieder einen neuen Trigger mit dem man die Dynamic des Spiels beeinflussen kann als Mapper (z.B. Laufgeschwindigkeiten von Spieler, Ambiente -> Schwerelosigkeit, Falldamage)

    Wenn du mal Zeit hast, können wir dir gerne mal ein Briefing in bezug aller möglichkeiten für Mapper geben.

    Mit LRv3 gibt es wirklich echt viele zusätzliche möglichkeiten als Mapper mitlerweile.

    Wir können dir da gerne ein paar Sachen vorführen - Also Astaron ist dem Fall.

    Gerne im TeamSpeak dann. Gib einfach bescheid wann es dir passt 8)

    Gruß Kr!eger

    That's good news with the other PC.

    Strange that this issue happends on some PCs and others not.

    We play many maps a day. However, haven't seen such issue so far.

    Do you have an idea what causes these issues on the buggyball map?

    Maybe as you said already at your first post:


    This map is not new, but as I have more time at the moment, I want to test now. it's quite heavy, but computers and servers are more efficient now, so that shouldn't be a problem. If so I will update.

    Can it be made less heavy? Is that possible?

    Anyway, I could join on the map with no issue, just my FPS was very low.

    Maybe Astaron could advice you something. He is a mapper, and works together with us to create new entities and triggers for mappers to use. Maybe he got an idea to higher the map Performance.

    I don't know much of the Editor, I'm just a scripter.

    By the way, when you open the Editor with LRv3 you will see a lot more entities.

    Loads of Triggers got added, also MPPhysicObject, snd many more entities.

    Take a look at maps like: fc_all-stars, fc_tv or ctb_pripjat. Loads of more effects got possible at Multiplayer now. Look at: FC_TV

    The CustomVehicle entity allows you to add new custom ground vehicles too.

    Best Regards


    Hm. Another player from our Discord tried the map and said...

    I've tried it once only.

    And it loaded and I could join and and play it. Had only arround 30 – 50 FPS. However, I could move. It was a bit laggy, but I could shoot. However, maybe the map is too big and too heavy for FarCry still.

    I played the map FarCry 3 from NRW Mappack made by Uwi. It's also very heavy, just players with very good PC could play it, FPS drop too much.

    Best Regards


    Some selected settings are same for all players.

    It sets once, reconnects and then you're on the server. It happens once after connecting a different server, if you disconnect and connect again at the same server the message won't appear again. Only one time at one server.

    I've played your map before, had no issues at all.

    Just go on the server, let the message do the reconnect, and vote for your map oncr you're on the gameserver.

    Best regards,


    Hello -{DjXa}-Didjay!

    Welcome back at Far Cry!

    Your map looks great!
    Thanks for the post and the video.

    I've uploaded the map to our MapSpace and Gameservers.
    Everyone can download and play the map in-game.
    (Inside the Map-Downloads-Panel the map is also listed - See screenshot)


    Best regards,


    Hallo Uwi,

    Willkommen zurück. :)

    Deine Maps (Auf dem Screenshots) sehen wieder echt toll aus. Klasse arbeit.

    Freue mich bereits darauf diese irgendwann zu spielen.

    Gruß Krieger

    Hello Dayron!

    I guess it's just easier to startup your FarCry, go to "Multiplayer" -> "LAN". Click on the button "Create" and launch a server that way, select the right Gamemod and the Map you wanna play.

    Once you're ingame, just open up the console by pressing the key ^ or ° (the key above the TAB key, on the left of the 1 key and bellow the ESC key).
    It will open up the green console. Now just click once the "TAB"-Key and write "cl_display_hud 0". This will fully hide all elements ingame. The hands don't need to be removed, jus stay in Spectator mode.

    Now you can take Screenshots by pressing the F12 key.

    Best regards,


    Welcome to our Board BorgQueen!!

    Hope you like it, and might visit us some more times :)

    Best regards,


    Hello Saibot!

    You're from the Nice Team Clan!
    I know that Clan from TrackBase. It's registered there.

    What happened to the other members of the Team?

    Best regards,


    Hello Dayron :)

    Great and very nice story about how you came to FarCry!

    Hope you're about to have a lot of fun in-game, and keep us up to date :)

    Feel free to use our Forums/Shoutbox.

    More features following :)

    Best regards,


    Hello everyone!

    As most might know already, I'm Kr!eger from the old *RD*-Clan.
    Administrator and Support for the LRv3-Patch for FarCry Multiplayer :)

    Just though to introduce myself too!

    To introduce yourself, please create a new post with your playername and Clan/-Team-Tag if you're inside a Clan/Team.

    To keep track on our players inside the LRv3 FarCry Multiplayer Community, we would like to know everyone to create game nights, meet together in TeamSpeak, etc.

    Also to make sure you're a FarCry player and not a Spam/Bot.


    Best regards,

    Hello StifflersMom,

    I've wrote a post yesterday already.
    However, it got lost after the Forum update^^

    It's easy to fix your issue.
    I'm sure you're currently having the CD/DVD inside your CD/DVD-Drive to run FarCry.

    Also some CD's got different FarCry execution files then others.

    Just download the FarCry No DVD Fix from our website.

    After this is done, replace it in the ./FarCry/Bin32/ directory.

    Now you don't need to keep the CD/DVD inside the Drive to run the game.

    And you won't experience any issues anymore.

    Best regards,

    Hello Far Cry Community!

    We are proud to announce that this year marks the 5th anniversary of the Last Resistance project. To celebrate 5 years of keeping Far Cry multiplayer up and running, we would like to invite everyone to participate in our Weekend Cup 2020 or play in the Saturday/Sunday Night Fight event afterwards.

    During the weekend of the 19th and 20th of September 2020 we will host an Assault and an FFA competition and everyone is welcome to participate. The Weekend Cup starts in the afternoon and continues into the early evening hours. Just visit our website for detailed information and timetables. You can sign up by using the contact form on our website or simply send an e-mail to

    Please provide your player name with and without color tags. TeamSpeak 3 is also required. You are of course free to sign up for both competitions — Assault and FFA — or just for one Cup. And yes, there will be prizes!

    After the last Cup match of each day ends, please stay with us for our “Saturday/Sunday Night Fight”. It starts at 21:00 CET and is open to everyone. No sign-up necessary — just fire up your game and be part of our anniversary celebrations!

    Feel free to join our TeamSpeak server:

    Or keep yourself up-to-date by joining our Discord channel:

    Best regards,
    your LRv3 Team!

    Hello Far Cry Community!

    16 years after the release of Far Cry and many moons after Ubisoft left the game out in the cold, Far Cry multiplayer is still going strong. Some of you are already using the LRv3 multiplayer patch and others might have used previous versions in the past. What you need to know is, we still keep maintaining and try our best to improve the multiplayer experience for everyone.

    With the upcoming 5th anniversary of our patch we would like to present to you a summary of its features and provide a quick overview of the enhancements it offers to players and server admins alike.

    You can simply download the newest FCLoader from our website, follow the installation guide and you are ready to go!


    LRv3 provides a simple and fully up-to-date game server list where you can find all available game servers. Since Ubisoft has shut down their multiplayer services for Far Cry, LRv3 has become the go-to solution for Far Cry online gaming. Simply start the game, go to the server list, select the game server you want to play on and click join!


    - After joining a game server, a window opens that shows detailed information about the server's configuration and the players currently playing on the server.

    Status: 100% complete



    Far Cry has a great number of very diverse multiplayer maps for different game modes like ASSAULT, Free for All (FFA), Team Deathmatch (TDM) and Capture The Flag (CTF). Where in the past you had to leave the game and download maps from websites manually, LRv3 offers 2 convenient and fully automated ways to get these multiplayer maps.

    - Try to join a game server but don't have the map? A simple message will pop up and ask you if you would like to download the map. Click "Yes" and you are good to go!

    Status: 100% complete

    - You are already playing on a server but you don't have the upcoming map? Once the current map ends, the game will ask if you would like to download the map. After confirming and completing the download successfully, you automatically rejoin the game server. It's as simple as can be.

    Status: 100% complete


    - Want to download maps all by yourself? If you don't even want to go on a game server, our "Map Downloads" panel in the main menu will come in handy. Refresh the map list, filter maps by their game modes and select individual maps for download.

    Status: 100% complete


    Downloading maps does not affect a game server's performance at all, because the maps are hosted on a dedicated mapspace. Admins can configure their own download location for their game servers, but most of them simply use the LRv3 mapspaces these days as they offer the biggest selection. There are 2 mapspaces available, one in Germany and another one in the Czech Republic. Currently we host more than 700 multiplayer maps and more are being added regularly.


    Although Far Cry has loads of pro-gamers with high skills, it never had an in-game ranking board with detailed statistics about the players. After long development and feedback from the community we've been able to create a first prototype of an in-game statistics panel. The panel includes a button to refresh the ranking board. After loading all data, it will list all players and their current ranking position. By clicking on each player's name, it shows detailed player statistics about kills, deaths, headshots, number of bullets fired, captured ASSAULT flags, etc. Moreover, the panel will also show you the individual player's kill/death ratio, efficiency and accuracy.

    Status: 70% complete



    Well-known from eXcaliTrone, patch 1.6 and previous versions of LR, we've taken the best of all worlds and added features of our own.

    - User panel: Without having to remember lots of console commands, players can easily vote for specific maps, restart maps, kick unwanted players or set the amount of bots. The user panel also gives you quick access to a great variety of different types and colours of crosshairs.

    Status: 100% complete



    - Server admin quickpanel: This panel offers pretty much everything needed for basic server administration while in game. Server admins can tweak server and game settings easily with just a few mouse clicks.

    Status: 100% complete



    - Max FPS: We added an input box in the graphics options menu that allows you to limit the number of frames per second. This option is particularly useful if you own a modern graphics card, as too many frames can cause warping issues in game. Remember that due to some quirks in the Cryengine the number you will put into this box will usually still be exceeded, so go for really low numbers here.

    Status: 100% complete

    - Mouse sensitivity: Well-known from patch 1.6 and often requested by the community, we added an option in the controls menu to easily set a fixed value for your mouse sensitivity.

    Status: 100% complete

    - Minimize button: Alt-tabbing between windows has unfortunately always been buggy in the original Far Cry. This handy feature in the top left of the menu screens allows you to quickly and safely minimize the game.

    Status: 100% complete

    - Borderless screen: We added a borderless screen rendering option in the graphics menu. By getting rid of the Far Cry title bar you can now for example max out your game screen while still displaying your task bar at the bottom. This new feature also comes with stability benefits, especially if you experienced crashes while alt-tabbing between different windows before.

    Status: 75% complete

    - Multiplayer Languages: Thanks to the Far Cry community we have been able to translate all the panels and menus into 7 different languages. Simply go to the options menu and pick the language of your choice.



    - Hotly debated since the release of patch 1.4, different weapon settings have become a major point for discussion in the world of Far Cry. Whichever set-up you prefer, as part of the general server configuration LRv3 offers practically all weapon settings ever introduced to the game. Server admins can quickly choose 1.33, 1.40, XT or custom LR game/weapon settings, even from within the in-game server panel.

    Status: 100% complete

    - Gone are the days where respawning players would just vanish into thin air: LRv3 comes bundled with a great variety of spectacularly bloody respawn effects, some of them even player class specific. Faint-hearted or squeamish server admins can deactivate this eye-catcher, but surely nobody would want to miss out on this gory mess of flesh and bones.

    Status: 100% complete


    - The ASSAULT player models are now also available for FFA and TDM and a new player model (lab assistant) has been added.

    Status: 100% complete


    - Mapcycle vote: Sometimes it's boring to go through the mapcycle on any given game server. This easy-to-use feature allows players to quickly choose from 3 maps, even showing a preview of their loading screens.

    Status: 95% complete


    - Missing HUD elements have been added (mortar kill).

    Status: 100% complete

    - Players who captured flags (ASSAULT) or successfully uploaded data (CTB) are now highlighted on the scoreboard.

    Status: 100% complete


    - Capture The Flag (CTF): Originally introduced with eXcaliTrone, LRv3 also offers the CTF game mode with its custom HUD elements. The CTF game mode was improved and several issues - including a gamebreaking terrain collision problem - were fixed. Also the mini-maps have been updated with bigger renderings.

    Status: 95% complete


    Map: ctf_escape

    - Capture the Transmission Base (CTB): First introduced with LRv2, CTB is a challenging game mode based on ASSAULT. It is a tactical team-based game variant in which the attackers have to capture certain areas from the defenders. An attacking player starts the data upload, but cannot leave the designated area for a given period of time. If the uploading attacker moves out of this area or dies, the data transfer stops and another attacker has to activate the transmission again. Individual skills and good teamwork are required to succeed on CTB maps.

    Status: 95% complete


    Map: ctb_pripjat

    - Capture And Hold (CAH): Introduced with LRv2, CAH is a simple game mode based on FFA with only one flag on the map. This flag has to be captured and defended for as long as possible, while a timer is ticking away. At the end of the map, the player that has held the flag the longest is the winner.

    Status: 95% complete


    - LRv3 has a complex built-in anticheat system that cannot be deactivated. LRv3 game servers automatically check players and eliminate cheating players from the game.

    - Bino bug: Fixed!

    - Underwater shooting bug: Fixed!

    - Canvas material bug: Fixed!


    We also offer many specific features for server admins:

    - Server-side map updater: Similar to the normal map download offered to players, this useful feature is meant for servers. It facilitates the download/update of multiplayer maps when they are not available on the game server. Thereby admins can quickly and easily put a map on any server without even having to leave the game and start an FTP transfer.

    Status: 100% complete

    - Player statistics: Some long-standing bugs have been resolved. Also, the stats files got enhanced and now offer more player statistics than ever. It is also possible to configure game servers so that they will only create stats when a minimum amount of players is met. LRv3 also adds a feature called XPSave that saves the scores of all the players who have played on the game server. Each time players play online, their XP will be added to their previous score, making it possible to create all-time top rankings.

    Status: 100% complete

    - Verysoft bots: Well-known from patch 1.6 and reintroduced to LRv3, game servers can now be spiced up with clever and challenging bots. Originally created by Mixer, the Verysoft bots are a great addition to Far Cry and we put a few more aces up their sleeves. Engineers will now build and blow up barriers. Players can easily manage various bot settings in the vote panel. Console commands even allow bot weapon class selection. Another addition to the system is the compatibility with game modes like CTF: Bots will now go to the enemy base to get the flag and return to their home base, while their team mates try and protect them.

    The server-side bot path system allows you to create external config files to guide the bots on any map. As the majority of maps cannot be edited anymore due to the lack of .cry files, the external config system is a great alternative to more complex systems that would rely on data within the levels themselves. Every LRv3 server installation comes preloaded with 18 extensive bot map files - including the standard maps and a variety of others - that will get you started right away with almost 1900 ready-made bot paths.

    Status: ongoing

    10. MAPPING

    While eXcaliTrone already offered several new features for multiplayer mapping, LRv3 has fine-tuned them, fixing many known bugs and adding a boatload of new features:

    - Multiplayer physics objects: Physics objects were completely revised. Mappers can create different types of multiplayer physics objects that are fully synchronized during the game. Physics objects can now also be configured as being useable, which means that players can take objects, carry them around or use them as deadly weapons. It is also possible to create complex puzzles with useable objects that require forward thinking on the player's part. For example a keycard on the floor and a keypad on the wall... Pick up the keycard and go to the keypad - the card will be colocated onto the keypad and a door opens.

    Status: 100% complete


    Map: ctb_pripjat

    - Multiplayer triggers: We have fully revised all the triggers from eXcaliTrone and offer lots of additional triggers of our own. From an updated multiplayer proximity trigger to the skybox trigger and the highly complex enviromental trigger, everything has been prepared for total online compatibility. Highly creative maps with a lot of variation, immersion and interaction are not restricted to single player gaming anymore. Mappers can now use the built-in Far Cry movie function to create custom animations, controlling them with our animation trigger. Door animations, for example for automated sliding doors, are also possible. Our material trigger allows mappers to change materials/textures of objects on the fly. Don't forget our random timer trigger that creates recurring, yet at the same time completely randomized events. For the first time outside dedicated mods, mappers can also interfere with the game HUD and use our HUD signs/text triggers to display custom texts and images on screen. The charger trigger can replenish a player's health, armor and ammo, and our jump pads do, well, what a jump pad is supposed to do.

    Status: ongoing


    Map: fc_all-stars


    Map: fc_all-stars


    Map: ctb_pripjat

    - Custom Vehicles: Created by Clivey during the Golden Age of Far Cry, all custom vehicles are made available again by the LRv3 patch. However, we also added our powerful own custom vehicle entity to the mix. The different entities offered back in the day were tailored for very specific types of vehicles, with very few parameters that mappers could actually tweak. Our custom vehicle entity allows mappers to fully configure their own ground-based vehicles and fine-tune an incredible amount of settings. In the properties roll-up bar the mapper is able to set up the vehicle exactly the way he needs it to be - speed, mass, damage, weapon type, sounds, animations for drivers and passengers, car materials and even the amount of wheels the vehicles has, can be specified.

    Status: 95% complete


    - Several long-standing issues within the original Far Cry game have been addressed, including proper respawning of hang-gliders and multiplayer compatibility of countless input/output events for a variety of game entities.

    Status: ongoing

    - Materials and collision for select .cgf objects have been fixed and improved. New materials are provided for you (for use in 3ds max and terrain layers), long-lost materials from the Far Cry library are being re-added.

    Status: ongoing

    We really hope that you will find the features we implemented and improved over the last 5 years useful and that you will enjoy the new enhancements, regardless of whether you are a player, a server admin or a mapper. By serving everyone alike we would like to bring out the best of this wonderful game. You can help us a lot simply by playing Far Cry online with LRv3 and be part of the Far Cry multiplayer community. Your feedback is essential to us as we are still working hard to add even more features to Far Cry and try to improve the multiplayer experience for everyone.

    Are you ready to join the LRv3 experience?

    Of course you are! Just get in contact with us here at the home of LRv3:

    LR 5th anniversary

    It's a special year for us. We have been online since 5 years now, keeping FarCry alive and up-to-date, and our team is very happy to continue playing Far Cry after all these years. For our 5th anniversary we would like to invite everyone to meet us during a special gaming weekend in September 2020 on our game servers and on teamspeak. Let's have some fun together!

    Visit our Teamspeak or Discord for up-to-date information and support for Far Cry.

    Kind regards,

    your LRv3-Team

    Visit our website at



    Thanks to the whole Far Cry multiplayer community and to all players and clans that support LRv3.

    We would never forget our roots! Thanks to the XT-Team, Patch 1.6 Team, FCMP-Team, Clivey, Mixer and many more!